weatherless...................89.30273% offense.......................48.18565% balance.......................30.64507% hyperoffense..................20.33944% sand.......................... 7.12816% sandoffense................... 2.51912% rain.......................... 2.30490% voltturn...................... 1.24285% sun........................... 0.77501% semistall..................... 0.61771% hail.......................... 0.57492% monotype...................... 0.52400% monopoison.................... 0.51403% stall......................... 0.21213% dragmag....................... 0.10059% multiweather.................. 0.08572% batonpass..................... 0.02336% sandstall..................... 0.01798% monobug....................... 0.00935% rainoffense................... 0.00625% hailoffense................... 0.00356% sunoffense.................... 0.00114% monoghost..................... 0.00050% monofire...................... 0.00013% tailwind...................... 0.00000% trickroom..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.358) |######### -1.5|# |############### -1.0|################ |################ -0.5|###################### |############################# 0.0|########################### |############################## +0.5|############### |### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%