weatherless...................92.86645% offense.......................41.24884% hyperoffense..................29.37303% balance.......................27.56976% rain.......................... 4.79310% voltturn...................... 2.52564% semistall..................... 1.72645% sand.......................... 1.70639% sun........................... 0.62479% dragmag....................... 0.17191% sandoffense................... 0.16805% stall......................... 0.08191% hail.......................... 0.00944% monotype...................... 0.00312% sandstall..................... 0.00277% monobug....................... 0.00226% hailoffense................... 0.00167% monopoison.................... 0.00085% rainoffense................... 0.00023% multiweather.................. 0.00017% batonpass..................... 0.00007% monoghost..................... 0.00000% sunoffense.................... 0.00000% tailwind...................... 0.00000% trickroom..................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.456) |### -1.5|# |############# -1.0|############################## |############### -0.5|###################### |############# 0.0|####################### |#### +0.5|################### | +1.0| |### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.69%