weatherless...................81.15265% offense.......................47.67032% balance.......................32.78478% sun...........................17.15427% hyperoffense..................12.16308% voltturn...................... 5.60748% stall......................... 4.35460% semistall..................... 3.02722% monotype...................... 1.13775% rain.......................... 1.11066% choice........................ 0.67046% sand.......................... 0.63660% sunoffense.................... 0.62983% trickroom..................... 0.54856% monobug....................... 0.24380% tailwind...................... 0.18285% sunstall...................... 0.17608% monoghost..................... 0.14899% monograss..................... 0.13545% monodragon.................... 0.13545% sandstall..................... 0.12867% monofighting.................. 0.12190% rainoffense................... 0.10836% multiweather.................. 0.10836% monodark...................... 0.10836% monowater..................... 0.10158% monofire...................... 0.10158% monopoison.................... 0.09481% monoflying.................... 0.08804% monoelectric.................. 0.06095% hail.......................... 0.05418% monosteel..................... 0.04063% tricksun...................... 0.02709% monorock...................... 0.02032% monofairy..................... 0.02032% monoground.................... 0.02032% monoice....................... 0.02032% rainstall..................... 0.01354% sandoffense................... 0.00677% gravity....................... 0.00677% dragmag....................... 0.00677% monopsychic................... 0.00677% hailoffense................... 0.00677% mononormal.................... 0.00677% Stalliness (mean: -0.132) -1.5|####### |############## -1.0|#################### |########################### -0.5|########################### |############################## 0.0|########################## |############################ +0.5|################### |############### +1.0|##### |### +1.5|# |### +2.0|#### |## +2.5| |# more negative = more offensive, more positive = more stall one # = 0.43%