weatherless...................82.67584% offense.......................44.94867% balance.......................32.36092% sun...........................15.71111% hyperoffense..................13.40258% stall......................... 6.05353% voltturn...................... 5.78485% semistall..................... 3.23429% rain.......................... 1.13508% choice........................ 0.82460% sunoffense.................... 0.69887% trickroom..................... 0.63910% monotype...................... 0.63053% sand.......................... 0.56211% tailwind...................... 0.26719% sunstall...................... 0.22952% sandstall..................... 0.18540% monobug....................... 0.13890% multiweather.................. 0.12833% monoghost..................... 0.11381% monofighting.................. 0.11246% rainoffense................... 0.08859% monograss..................... 0.06337% monodragon.................... 0.05802% monowater..................... 0.05706% monodark...................... 0.05375% hail.......................... 0.04419% monoflying.................... 0.04396% monopoison.................... 0.04102% tricksun...................... 0.03346% monofire...................... 0.02385% monosteel..................... 0.02085% monoelectric.................. 0.01815% rainstall..................... 0.01375% monoice....................... 0.01237% monorock...................... 0.01021% dragmag....................... 0.01003% monofairy..................... 0.00801% monoground.................... 0.00578% hailoffense................... 0.00418% sandoffense................... 0.00383% mononormal.................... 0.00383% monopsychic................... 0.00370% gravity....................... 0.00132% Stalliness (mean: -0.105) -1.5|######## |################## -1.0|###################### |############################ -0.5|########################### |############################## 0.0|######################## |############################# +0.5|##################### |############### +1.0|##### |#### +1.5|# |#### +2.0|##### |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%