weatherless...................85.50454% offense.......................38.00080% balance.......................32.31943% hyperoffense..................16.20919% sun...........................12.77470% stall......................... 9.86252% voltturn...................... 5.07862% semistall..................... 3.60806% rain.......................... 1.11971% sunoffense.................... 0.88588% sand.......................... 0.69069% trickroom..................... 0.53796% choice........................ 0.47517% sandstall..................... 0.46310% sunstall...................... 0.36935% tailwind...................... 0.29742% monotype...................... 0.20520% monofighting.................. 0.12384% multiweather.................. 0.08964% monoghost..................... 0.07058% tricksun...................... 0.06856% rainoffense................... 0.01479% rainstall..................... 0.00912% dragmag....................... 0.00902% monobug....................... 0.00470% monodark...................... 0.00353% monograss..................... 0.00252% monoice....................... 0.00238% monowater..................... 0.00094% monofire...................... 0.00079% monorock...................... 0.00030% monodragon.................... 0.00019% gravity....................... 0.00017% monoground.................... 0.00017% monoelectric.................. 0.00010% monopoison.................... 0.00000% sandoffense................... 0.00000% hail.......................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.045) -1.5|###### |######################### -1.0|##################### |########################## -0.5|################## |##################### 0.0|############## |############################## +0.5|##################### |############ +1.0|#### |##### +1.5|# |####### +2.0|######## |##### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%