weatherless...................92.28860% offense.......................41.73912% hyperoffense..................34.55281% balance.......................19.06402% voltturn...................... 6.67843% sand.......................... 3.32415% rain.......................... 2.76606% semistall..................... 2.53795% stall......................... 2.10611% monotype...................... 1.03584% hail.......................... 0.98849% choice........................ 0.80485% sun........................... 0.72595% rainoffense................... 0.71160% sandoffense................... 0.64847% trickroom..................... 0.60400% mononormal.................... 0.37158% hailoffense................... 0.21664% sunoffense.................... 0.20659% monosteel..................... 0.16212% monodark...................... 0.16212% tricksun...................... 0.11190% monoghost..................... 0.09325% multiweather.................. 0.09038% monodragon.................... 0.09038% monowater..................... 0.06600% monofighting.................. 0.06456% monofire...................... 0.05882% monograss..................... 0.05021% sandstall..................... 0.04591% monoflying.................... 0.04448% monopoison.................... 0.04304% monoground.................... 0.03874% monoelectric.................. 0.03730% dragmag....................... 0.03587% monobug....................... 0.02439% monoice....................... 0.02295% tailwind...................... 0.02152% trickrain..................... 0.02152% monopsychic................... 0.02009% monorock...................... 0.02009% hailstall..................... 0.01722% monofairy..................... 0.01004% rainstall..................... 0.00861% sunstall...................... 0.00717% trapper....................... 0.00143% Stalliness (mean: -0.588) |## -2.0|########### |##################### -1.0|############################## |############################# 0.0|######################## |############# +1.0|###### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.71%