weatherless...................93.37312% offense.......................35.20209% balance.......................33.00506% hyperoffense..................19.80150% voltturn...................... 9.02651% stall......................... 6.55868% semistall..................... 5.43267% rain.......................... 3.37575% sand.......................... 1.80604% hail.......................... 1.38556% trickroom..................... 1.00650% choice........................ 0.36013% sandstall..................... 0.29998% hailoffense................... 0.20548% sandoffense................... 0.09916% sun........................... 0.05977% rainoffense................... 0.05457% rainstall..................... 0.02253% monotype...................... 0.02211% mononormal.................... 0.01920% sunoffense.................... 0.01560% tricksun...................... 0.01510% trickrain..................... 0.00477% monofire...................... 0.00169% trapper....................... 0.00162% dragmag....................... 0.00153% monograss..................... 0.00116% tailwind...................... 0.00033% multiweather.................. 0.00024% monowater..................... 0.00003% monoground.................... 0.00001% monosteel..................... 0.00001% monodark...................... 0.00001% monoghost..................... 0.00001% monodragon.................... 0.00001% monoice....................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.080) |# -2.0|####### |########## -1.0|###################### |################### 0.0|############################## |######################## +1.0|########## |#### +2.0|## |#### more negative = more offensive, more positive = more stall one # = 0.75%