weatherless...................81.96078% offense.......................52.35294% balance.......................32.25490% hyperoffense..................14.90196% hail.......................... 7.15686% trickroom..................... 5.78431% rain.......................... 4.21569% sand.......................... 4.01961% tailwind...................... 3.43137% sun........................... 2.64706% trickhail..................... 2.54902% monotype...................... 1.56863% rainoffense................... 1.37255% sunoffense.................... 0.98039% voltturn...................... 0.68627% semistall..................... 0.49020% monograss..................... 0.39216% sandoffense................... 0.29412% monowater..................... 0.29412% dragmag....................... 0.19608% monofighting.................. 0.19608% monodragon.................... 0.19608% monopoison.................... 0.09804% monobug....................... 0.09804% monofairy..................... 0.09804% monoground.................... 0.09804% hailoffense................... 0.09804% monofire...................... 0.09804% Stalliness (mean: -0.303) -2.0|# |# -1.5|######## |########## -1.0|################### |########################### -0.5|######################### |####################### 0.0|############################## |################# +0.5|############### |############ +1.0|###### more negative = more offensive, more positive = more stall one # = 0.52%