weatherless...................83.04152% offense.......................49.80643% balance.......................42.82977% sun...........................10.59468% hyperoffense.................. 5.59674% voltturn...................... 4.17178% sand.......................... 3.08974% choice........................ 2.96552% trickroom..................... 2.92608% rain.......................... 2.10622% hail.......................... 1.74632% semistall..................... 1.68581% tricksun...................... 1.34520% monotype...................... 1.34341% tailwind...................... 0.74382% monoghost..................... 0.57514% multiweather.................. 0.53406% hailoffense................... 0.20378% sandoffense................... 0.17025% batonpass..................... 0.16732% monowater..................... 0.15871% monofighting.................. 0.15694% tricksand..................... 0.13287% monofire...................... 0.08630% stall......................... 0.08125% mononormal.................... 0.07800% sunoffense.................... 0.07150% monofairy..................... 0.06068% monopsychic................... 0.05785% monoelectric.................. 0.05559% monodark...................... 0.05522% trickhail..................... 0.04331% rainoffense................... 0.03340% dragmag....................... 0.03119% monorock...................... 0.02284% gravity....................... 0.01940% monoflying.................... 0.01360% monodragon.................... 0.00782% monoground.................... 0.00659% rainstall..................... 0.00453% monoice....................... 0.00389% trapper....................... 0.00309% monosteel..................... 0.00276% allweather.................... 0.00096% monobug....................... 0.00068% monopoison.................... 0.00058% monograss..................... 0.00022% trickrain..................... 0.00002% sunstall...................... 0.00001% sandstall..................... 0.00000% Stalliness (mean: -0.106) -1.5|# |###### -1.0|###### |############ -0.5|########################### |########################## 0.0|############################## |############################ +0.5|################## |####### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%