weatherless...................79.88351% offense.......................54.66526% balance.......................33.73995% voltturn......................13.89532% sun........................... 9.55312% rain.......................... 7.86541% hyperoffense.................. 5.10833% semistall..................... 4.06210% stall......................... 2.42437% sand.......................... 2.02462% hail.......................... 1.22568% trickroom..................... 0.59190% multiweather.................. 0.55233% monotype...................... 0.53457% trickhail..................... 0.45681% rainoffense................... 0.23858% sunoffense.................... 0.21919% tricksun...................... 0.20193% monoghost..................... 0.11557% monoground.................... 0.09836% monoelectric.................. 0.09063% monopoison.................... 0.08249% monorock...................... 0.08249% monofire...................... 0.08024% monofighting.................. 0.05954% monofairy..................... 0.05954% sandoffense................... 0.05332% monosteel..................... 0.04946% monodragon.................... 0.04890% monopsychic................... 0.04575% monograss..................... 0.04042% monodark...................... 0.04042% mononormal.................... 0.00179% tailwind...................... 0.00000% Stalliness (mean: -0.066) -1.5|# |##### -1.0|######### |################### -0.5|############################## |##################### 0.0|###################### |################# +0.5|################### |######## +1.0|####### |### +1.5|## more negative = more offensive, more positive = more stall one # = 0.60%