offense.......................65.44472% weatherless...................44.44289% voltturn......................43.56472% rain..........................42.02195% balance.......................27.58114% sun...........................13.46595% semistall..................... 4.39172% stall......................... 2.18979% hyperoffense.................. 0.39263% monotype...................... 0.19682% monoelectric.................. 0.19639% hail.......................... 0.05926% trickroom..................... 0.04645% trickhail..................... 0.04645% sand.......................... 0.02274% multiweather.................. 0.01279% monofighting.................. 0.00043% monofairy..................... 0.00043% sandoffense................... 0.00008% sunoffense.................... 0.00000% mononormal.................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.080) -1.5| | -1.0|# |## -0.5|#### |## 0.0|############################## |######### +0.5|##### |# +1.0|# | +1.5|## more negative = more offensive, more positive = more stall one # = 1.71%