weatherless...................93.76091% offense.......................63.39933% hyperoffense..................23.88619% balance.......................12.13057% voltturn...................... 8.73250% rain.......................... 3.27822% hail.......................... 1.77300% rainoffense................... 1.73276% sand.......................... 0.60905% sun........................... 0.58735% semistall..................... 0.46792% sunoffense.................... 0.41694% dragmag....................... 0.35981% monotype...................... 0.29232% stall......................... 0.11599% sandstall..................... 0.10584% choice........................ 0.09697% mononormal.................... 0.08999% hailoffense................... 0.07917% monofighting.................. 0.05579% monowater..................... 0.05218% monodark...................... 0.02400% monobug....................... 0.01930% monoice....................... 0.01670% monoflying.................... 0.01343% monoghost..................... 0.00856% trapper....................... 0.00617% trickroom..................... 0.00589% tailwind...................... 0.00561% monoground.................... 0.00482% monofire...................... 0.00395% monodragon.................... 0.00371% sandoffense................... 0.00369% multiweather.................. 0.00311% allweather.................... 0.00181% monofairy..................... 0.00032% monosteel..................... 0.00016% monoelectric.................. 0.00002% monograss..................... 0.00002% monopsychic................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.621) |# -2.0|#### |#### -1.5|####### |############### -1.0|###################### |############################## -0.5|############################# |########################## 0.0|############### |######## +0.5|## |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%