weatherless...................93.50250% balance.......................43.33252% offense.......................42.14008% semistall..................... 7.53503% sand.......................... 5.01495% stall......................... 4.61754% voltturn...................... 3.05740% hyperoffense.................. 2.37484% rain.......................... 1.10520% trickroom..................... 1.07218% sandstall..................... 1.00868% sun........................... 0.31362% monotype...................... 0.18313% dragmag....................... 0.11713% hail.......................... 0.06948% monofighting.................. 0.04706% rainoffense................... 0.04684% tricksun...................... 0.03955% monopoison.................... 0.03873% monodark...................... 0.03395% monoice....................... 0.03042% tricksand..................... 0.02286% tailwind...................... 0.01563% monowater..................... 0.01361% monofairy..................... 0.00973% sandoffense................... 0.00866% monoflying.................... 0.00718% multiweather.................. 0.00575% monofire...................... 0.00160% choice........................ 0.00106% monodragon.................... 0.00090% monoground.................... 0.00088% sunoffense.................... 0.00046% monosteel..................... 0.00021% monobug....................... 0.00001% monoghost..................... 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.205) | -1.5| |# -1.0|####### |################## -0.5|#################### |############################## 0.0|################## |##################### +0.5|##################### |########################### +1.0|############### |#### +1.5|#### |#### +2.0|# |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%