weatherless...................73.05453% offense.......................47.69849% balance.......................33.38132% sun...........................13.30646% hyperoffense..................11.41748% voltturn......................10.25105% rain.......................... 6.53585% sand.......................... 5.72161% semistall..................... 4.26669% stall......................... 3.23603% monotype...................... 2.91817% hail.......................... 2.22693% trickroom..................... 1.10714% sunoffense.................... 0.88650% multiweather.................. 0.78645% choice........................ 0.59175% monobug....................... 0.41772% sandstall..................... 0.39203% rainoffense................... 0.38276% monowater..................... 0.30322% sandoffense................... 0.28967% monoghost..................... 0.26831% hailoffense................... 0.21528% monofire...................... 0.21162% mononormal.................... 0.20356% tricksun...................... 0.17696% monoflying.................... 0.15484% dragmag....................... 0.14973% monodragon.................... 0.14788% monosteel..................... 0.14766% monoelectric.................. 0.14005% monofairy..................... 0.12832% monoice....................... 0.12300% monodark...................... 0.12225% monopoison.................... 0.10960% monofighting.................. 0.10697% monorock...................... 0.10306% monopsychic................... 0.09675% monograss..................... 0.09535% monoground.................... 0.09447% tailwind...................... 0.05273% sunstall...................... 0.05051% rainstall..................... 0.04659% trickhail..................... 0.03671% tricksand..................... 0.02856% gravity....................... 0.02601% allweather.................... 0.01231% trickrain..................... 0.01014% hailstall..................... 0.00720% trapper....................... 0.00164% swagplay...................... 0.00031% fear.......................... 0.00001% Stalliness (mean: -0.113) -2.0|# |###### -1.0|################### |############################## 0.0|############################## |##################### +1.0|######## |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.83%