weatherless...................73.32636% offense.......................46.31128% balance.......................35.93945% sun...........................14.49059% voltturn......................11.63736% hyperoffense.................. 9.00901% rain.......................... 5.92192% sand.......................... 5.69903% semistall..................... 4.50064% stall......................... 4.23963% hail.......................... 1.42633% trickroom..................... 1.37514% monotype...................... 1.29292% multiweather.................. 0.81202% sandstall..................... 0.65295% choice........................ 0.64100% sunoffense.................... 0.53350% rainoffense................... 0.30902% monobug....................... 0.23615% tricksun...................... 0.23330% dragmag....................... 0.21075% sandoffense................... 0.18037% hailoffense................... 0.15011% monoghost..................... 0.14780% monofire...................... 0.13585% mononormal.................... 0.10604% monofairy..................... 0.08628% monowater..................... 0.07387% monoelectric.................. 0.07221% monosteel..................... 0.06835% monodragon.................... 0.06615% monoflying.................... 0.05881% trickhail..................... 0.05464% monodark...................... 0.04459% sunstall...................... 0.04384% monorock...................... 0.03865% monofighting.................. 0.03300% tricksand..................... 0.03097% monoground.................... 0.02914% gravity....................... 0.02904% monoice....................... 0.02888% monopsychic................... 0.02771% monograss..................... 0.02499% monopoison.................... 0.02193% rainstall..................... 0.02166% tailwind...................... 0.01522% allweather.................... 0.00851% trickrain..................... 0.00709% hailstall..................... 0.00281% trapper....................... 0.00030% swagplay...................... 0.00001% fear.......................... 0.00000% Stalliness (mean: -0.030) -2.0|# |#### -1.0|################# |############################ 0.0|############################## |####################### +1.0|######## |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.86%