weatherless...................74.73333% offense.......................45.08702% balance.......................33.34258% sun...........................15.35798% hyperoffense..................10.19697% voltturn...................... 9.98787% stall......................... 7.29913% sand.......................... 6.33354% rain.......................... 4.20772% semistall..................... 4.07431% trickroom..................... 1.77622% multiweather.................. 1.39772% sandstall..................... 1.29520% hail.......................... 0.90464% choice........................ 0.82487% monotype...................... 0.61337% sunoffense.................... 0.49581% tricksun...................... 0.39689% rainoffense................... 0.34787% monofire...................... 0.17209% hailoffense................... 0.15260% sandoffense................... 0.10516% dragmag....................... 0.09884% monobug....................... 0.09033% monodragon.................... 0.04984% monosteel..................... 0.04539% trickhail..................... 0.03865% monofairy..................... 0.03746% monoghost..................... 0.03460% monoelectric.................. 0.03181% sunstall...................... 0.02709% mononormal.................... 0.02575% monowater..................... 0.02556% monoflying.................... 0.02100% gravity....................... 0.01906% monoground.................... 0.01537% tricksand..................... 0.01519% monoice....................... 0.01433% monodark...................... 0.01280% monofighting.................. 0.01050% monorock...................... 0.00996% rainstall..................... 0.00976% allweather.................... 0.00854% monopsychic................... 0.00816% monograss..................... 0.00687% tailwind...................... 0.00392% monopoison.................... 0.00347% hailstall..................... 0.00208% trickrain..................... 0.00138% trapper....................... 0.00006% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.004) -2.0|# |##### -1.0|################### |############################## 0.0|############################ |###################### +1.0|######## |##### +2.0|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%