weatherless...................75.60515% balance.......................39.47091% offense.......................39.26271% sun...........................13.28281% rain..........................10.84277% semistall.....................10.43749% hyperoffense.................. 6.19032% monotype...................... 4.79680% stall......................... 4.63857% voltturn...................... 4.55252% multiweather.................. 2.57051% hail.......................... 1.75994% choice........................ 1.66556% sand.......................... 1.52954% batonpass..................... 1.03542% sunstall...................... 0.76616% sunoffense.................... 0.72174% mononormal.................... 0.69953% monopsychic................... 0.56351% monodragon.................... 0.52743% trickroom..................... 0.51632% monowater..................... 0.44137% monosteel..................... 0.43860% monoelectric.................. 0.39418% rainstall..................... 0.34977% monobug....................... 0.34421% rainoffense................... 0.30258% monorock...................... 0.28314% monoflying.................... 0.26649% monoghost..................... 0.26371% trickrain..................... 0.24428% monoground.................... 0.19431% monofire...................... 0.17766% monodark...................... 0.16933% monograss..................... 0.16378% monoice....................... 0.16100% monofairy..................... 0.14435% allweather.................... 0.13324% monopoison.................... 0.11381% monofighting.................. 0.10271% dragmag....................... 0.09716% hailstall..................... 0.04719% tailwind...................... 0.03886% sandoffense................... 0.03609% hailoffense................... 0.01666% sandstall..................... 0.01110% tricksun...................... 0.01110% Stalliness (mean: 0.152) -2.0|# |## -1.5|### |##### -1.0|######### |################ -0.5|####################### |############################## 0.0|############################## |########################### +0.5|####################### |################## +1.0|############# |######## +1.5|########## |#### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.44%