weatherless...................73.33263% balance.......................42.47975% offense.......................30.91738% semistall.....................15.92779% sun...........................15.47144% rain..........................11.30699% stall......................... 7.04817% voltturn...................... 6.75539% hyperoffense.................. 3.62692% multiweather.................. 2.79208% monotype...................... 2.36667% hail.......................... 1.95683% choice........................ 1.77365% sunstall...................... 1.31522% sand.......................... 1.07442% trickroom..................... 0.90253% batonpass..................... 0.68693% sunoffense.................... 0.57723% monodragon.................... 0.49403% trickrain..................... 0.47403% rainstall..................... 0.44320% mononormal.................... 0.44030% monosteel..................... 0.27496% monopsychic................... 0.22578% rainoffense................... 0.22507% monowater..................... 0.21557% monoelectric.................. 0.16986% allweather.................... 0.11096% monoghost..................... 0.09860% monoflying.................... 0.09657% monobug....................... 0.09374% dragmag....................... 0.08713% monodark...................... 0.07827% monofire...................... 0.07664% monorock...................... 0.07052% hailstall..................... 0.06964% monofairy..................... 0.05272% monoground.................... 0.04867% monoice....................... 0.04854% monograss..................... 0.04587% monofighting.................. 0.04126% tailwind...................... 0.04012% sandstall..................... 0.02198% monopoison.................... 0.02133% sandoffense................... 0.01228% tricksun...................... 0.01021% hailoffense................... 0.00520% Stalliness (mean: 0.374) -2.0| |# -1.5|## |#### -1.0|####### |############# -0.5|################### |############################# 0.0|############################## |########################### +0.5|############################ |########################## +1.0|################### |############# +1.5|################## |####### +2.0|##### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%