weatherless...................73.53968% balance.......................39.36517% semistall.....................27.33065% offense.......................19.27303% sun...........................18.36610% stall.........................12.83712% voltturn......................12.11473% rain.......................... 8.66152% multiweather.................. 2.51710% sunstall...................... 2.40097% choice........................ 1.85396% hail.......................... 1.34408% hyperoffense.................. 1.19404% monotype...................... 0.99241% sand.......................... 0.65743% monodragon.................... 0.64187% rainstall..................... 0.63876% trickroom..................... 0.43400% sunoffense.................... 0.14080% batonpass..................... 0.13744% mononormal.................... 0.09101% trickrain..................... 0.08006% sandstall..................... 0.06618% monoice....................... 0.05712% rainoffense................... 0.05024% hailstall..................... 0.04972% tailwind...................... 0.04501% monodark...................... 0.04348% monosteel..................... 0.04094% monowater..................... 0.04058% dragmag....................... 0.02549% monopsychic................... 0.02398% monoelectric.................. 0.02232% monoflying.................... 0.01738% allweather.................... 0.01681% monograss..................... 0.01659% monobug....................... 0.01140% monoghost..................... 0.00313% monofairy..................... 0.00231% monofighting.................. 0.00202% monofire...................... 0.00176% sandoffense................... 0.00109% hailoffense................... 0.00104% monorock...................... 0.00058% monoground.................... 0.00041% monopoison.................... 0.00007% tricksun...................... 0.00002% Stalliness (mean: 0.732) -2.0| | -1.5|# |# -1.0|## |###### -0.5|######### |################## 0.0|################ |############### +0.5|##################### |######################### +1.0|##################### |################# +1.5|############################## |########## +2.0|######### |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.49%