weatherless...................94.85606% offense.......................40.01890% balance.......................38.69883% hyperoffense..................14.48979% voltturn......................11.32286% semistall..................... 5.16718% rain.......................... 3.09256% stall......................... 1.62530% sun........................... 1.58811% rainoffense................... 0.98540% trickroom..................... 0.77159% choice........................ 0.76384% sunoffense.................... 0.59186% monotype...................... 0.51439% hail.......................... 0.27269% sand.......................... 0.20297% mononormal.................... 0.18438% tailwind...................... 0.10536% sandoffense................... 0.06043% monowater..................... 0.05733% monoflying.................... 0.05733% monobug....................... 0.05113% monoelectric.................. 0.04493% monofire...................... 0.04338% monograss..................... 0.03409% monodark...................... 0.03254% monoghost..................... 0.02324% gravity....................... 0.02014% multiweather.................. 0.01240% monopsychic................... 0.00930% hailoffense................... 0.00930% monofighting.................. 0.00775% monorock...................... 0.00620% monodragon.................... 0.00465% monofairy..................... 0.00465% monoice....................... 0.00465% monopoison.................... 0.00310% monosteel..................... 0.00310% tricksun...................... 0.00155% monoground.................... 0.00155% Stalliness (mean: -0.112) -2.0|## |###### -1.5|######### |############# -1.0|################# |###################### -0.5|########################### |############################# 0.0|############################## |############################# +0.5|########################### |#################### +1.0|############# |###### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.39%