weatherless...................95.43188% balance.......................41.69001% offense.......................36.96644% hyperoffense..................14.18997% voltturn......................13.32805% semistall..................... 5.53822% rain.......................... 2.72556% stall......................... 1.61536% sun........................... 1.54758% rainoffense................... 0.96921% sunoffense.................... 0.64780% choice........................ 0.63119% trickroom..................... 0.60913% monotype...................... 0.27455% hail.......................... 0.19998% mononormal.................... 0.11942% sand.......................... 0.11267% tailwind...................... 0.08608% sandoffense................... 0.03363% monoflying.................... 0.03232% monofire...................... 0.02376% monowater..................... 0.02226% monobug....................... 0.02216% monograss..................... 0.02106% monoelectric.................. 0.01772% multiweather.................. 0.01767% gravity....................... 0.01536% monoghost..................... 0.01203% monodark...................... 0.00943% hailoffense................... 0.00712% monopsychic................... 0.00531% monorock...................... 0.00304% monofairy..................... 0.00274% monodragon.................... 0.00266% monoice....................... 0.00226% monosteel..................... 0.00113% monoground.................... 0.00098% tricksun...................... 0.00052% monofighting.................. 0.00035% monopoison.................... 0.00000% Stalliness (mean: -0.071) -2.0|## |###### -1.5|######## |############ -1.0|############### |################### -0.5|######################## |########################## 0.0|############################## |############################## +0.5|############################ |##################### +1.0|############## |####### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%