weatherless...................81.89116% offense.......................47.08199% monotype......................29.50323% hyperoffense..................25.04039% balance.......................20.45638% sun...........................11.57108% choice........................ 9.05695% voltturn...................... 8.96607% mononormal.................... 6.42670% rain.......................... 5.27565% monodragon.................... 5.07876% stall......................... 4.39216% monofighting.................. 4.23566% monoground.................... 3.69043% monowater..................... 3.48849% monodark...................... 3.37742% monoghost..................... 3.31179% semistall..................... 3.02908% monorock...................... 2.34249% monoflying.................... 1.92347% monograss..................... 1.79221% monopoison.................... 1.78211% monosteel..................... 1.69628% monofairy..................... 1.56502% rainoffense................... 1.42872% sand.......................... 1.31765% monofire...................... 1.15610% monoelectric.................. 1.13590% monoice....................... 1.07532% monobug....................... 1.06018% trickroom..................... 0.67649% monopsychic................... 0.50485% sunoffense.................... 0.49980% tricksun...................... 0.44426% multiweather.................. 0.29786% hail.......................... 0.24233% dragmag....................... 0.08582% sandstall..................... 0.07573% tailwind...................... 0.07573% sandoffense................... 0.06058% trapper....................... 0.06058% hailoffense................... 0.05048% rainstall..................... 0.02524% sunstall...................... 0.02019% hailstall..................... 0.01010% gravity....................... 0.00505% Stalliness (mean: -0.375) |## -2.0|##### |############# -1.0|######################## |############################## 0.0|####################### |############# +1.0|##### |### +2.0|## |# +3.0|# |# +4.0| more negative = more offensive, more positive = more stall one # = 0.82%