weatherless...................80.70060% offense.......................47.37342% monotype......................24.93511% hyperoffense..................24.88308% balance.......................20.89284% sun...........................12.73054% choice........................ 8.35479% voltturn...................... 8.30298% rain.......................... 5.48312% monodragon.................... 5.05362% mononormal.................... 4.47186% stall......................... 4.22034% monofighting.................. 3.93372% monoground.................... 3.71105% monowater..................... 3.03210% monoghost..................... 2.86030% monodark...................... 2.85223% semistall..................... 2.63032% monorock...................... 1.99858% monoflying.................... 1.77335% monofairy..................... 1.54071% monosteel..................... 1.50499% monograss..................... 1.46116% rainoffense................... 1.37441% monopoison.................... 1.33159% sand.......................... 1.16595% monoice....................... 0.94083% monobug....................... 0.92668% monofire...................... 0.91279% monoelectric.................. 0.72596% trickroom..................... 0.59954% sunoffense.................... 0.45930% tricksun...................... 0.37694% monopsychic................... 0.34120% multiweather.................. 0.30259% hail.......................... 0.22238% dragmag....................... 0.10708% sandstall..................... 0.07576% trapper....................... 0.06705% tailwind...................... 0.06362% hailoffense................... 0.05255% sandoffense................... 0.03759% rainstall..................... 0.02148% hailstall..................... 0.01394% sunstall...................... 0.00900% gravity....................... 0.00343% Stalliness (mean: -0.374) |# -2.0|#### |############## -1.0|########################## |############################## 0.0|######################## |############## +1.0|##### |### +2.0|## |# +3.0|# |# +4.0| more negative = more offensive, more positive = more stall one # = 0.80%