weatherless...................83.43651% balance.......................43.46892% offense.......................40.25400% hyperoffense..................12.29624% sand.......................... 8.49318% voltturn...................... 5.78821% rain.......................... 5.01647% semistall..................... 2.31746% hail.......................... 1.71569% stall......................... 1.66338% sun........................... 1.41639% dragmag....................... 0.71849% rainoffense................... 0.60613% sandstall..................... 0.41087% trickroom..................... 0.39215% choice........................ 0.31262% sunoffense.................... 0.24525% sandoffense................... 0.21921% monotype...................... 0.11920% hailoffense................... 0.09148% multiweather.................. 0.07771% monowater..................... 0.05064% monodragon.................... 0.03121% tricksun...................... 0.01642% tailwind...................... 0.01506% monobug....................... 0.01477% trickrain..................... 0.01420% monoice....................... 0.00530% tricksand..................... 0.00501% monoflying.................... 0.00365% monopoison.................... 0.00357% monofighting.................. 0.00320% monoground.................... 0.00210% monorock...................... 0.00173% mononormal.................... 0.00169% rainstall..................... 0.00137% sunstall...................... 0.00074% monofire...................... 0.00046% monopsychic................... 0.00041% monofairy..................... 0.00031% monosteel..................... 0.00030% monograss..................... 0.00008% allweather.................... 0.00008% monodark...................... 0.00006% hailstall..................... 0.00004% trickhail..................... 0.00001% monoelectric.................. 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.085) -2.0|# |## -1.5|####### |########## -1.0|############## |#################### -0.5|###################### |########################## 0.0|########################## |###################### +0.5|############################## |############# +1.0|################ |# +1.5|# | +2.0|## | +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%