weatherless...................93.23375% offense.......................52.06600% balance.......................23.19417% hyperoffense..................21.58621% voltturn...................... 4.72345% rain.......................... 3.88715% semistall..................... 2.37371% trickroom..................... 1.90104% rainoffense................... 1.70896% sun........................... 1.59948% stall......................... 0.77991% sand.......................... 0.67067% choice........................ 0.66868% hail.......................... 0.61605% sunoffense.................... 0.60552% monotype...................... 0.23330% dragmag....................... 0.16177% mononormal.................... 0.10358% hailoffense................... 0.08218% gravity....................... 0.04877% sandstall..................... 0.04191% monograss..................... 0.04006% tricksun...................... 0.02786% tailwind...................... 0.02244% monoice....................... 0.01715% monoelectric.................. 0.01602% monobug....................... 0.01557% monowater..................... 0.01282% monopoison.................... 0.00938% monoflying.................... 0.00886% monodragon.................... 0.00780% multiweather.................. 0.00707% monorock...................... 0.00310% monoghost..................... 0.00267% monofire...................... 0.00264% monopsychic................... 0.00225% monofighting.................. 0.00169% sandoffense................... 0.00143% hailstall..................... 0.00142% monodark...................... 0.00133% monosteel..................... 0.00121% monofairy..................... 0.00080% monoground.................... 0.00079% tricksand..................... 0.00012% Stalliness (mean: -0.420) -2.0|## |##### -1.5|########### |################## -1.0|######################## |############################ -0.5|############################## |############################ 0.0|######################### |################# +0.5|########### |####### +1.0|#### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.47%