weatherless...................96.41129% offense.......................50.07947% balance.......................25.67688% hyperoffense..................18.72476% voltturn...................... 5.03749% semistall..................... 4.80731% trickroom..................... 2.12013% rain.......................... 1.86925% sun........................... 1.00268% rainoffense................... 0.84984% stall......................... 0.71158% sunoffense.................... 0.54941% choice........................ 0.37713% sand.......................... 0.36052% hail.......................... 0.35626% dragmag....................... 0.25472% hailoffense................... 0.06244% monotype...................... 0.03333% monograss..................... 0.02374% sandstall..................... 0.00924% tailwind...................... 0.00878% tricksun...................... 0.00490% monowater..................... 0.00195% monopoison.................... 0.00180% mononormal.................... 0.00169% monodragon.................... 0.00116% monoelectric.................. 0.00092% monoice....................... 0.00087% monorock...................... 0.00080% hailstall..................... 0.00070% monobug....................... 0.00040% gravity....................... 0.00022% monopsychic................... 0.00021% monoghost..................... 0.00006% monoflying.................... 0.00002% multiweather.................. 0.00001% tricksand..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.328) -2.0|## |#### -1.5|######### |############# -1.0|################### |############################## -0.5|########################### |####################### 0.0|##################### |#################### +0.5|############ |###### +1.0|###### |#### +1.5|### |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%