weatherless...................67.36775% offense.......................51.26153% balance.......................29.60251% sand..........................19.83497% hyperoffense..................16.05451% rain.......................... 7.70360% sun........................... 5.08334% voltturn...................... 4.07619% semistall..................... 2.16114% sandoffense................... 1.95227% rainoffense................... 1.31323% choice........................ 1.20569% stall......................... 0.92030% monotype...................... 0.84791% hail.......................... 0.48807% trickroom..................... 0.46739% multiweather.................. 0.45705% monowater..................... 0.30401% sandstall..................... 0.29160% sunoffense.................... 0.25231% hailoffense................... 0.13856% mononormal.................... 0.08479% monoghost..................... 0.07238% monobug....................... 0.06618% monofighting.................. 0.05170% monoflying.................... 0.05170% tailwind...................... 0.04136% monorock...................... 0.03309% monofairy..................... 0.03309% monoelectric.................. 0.03309% monopoison.................... 0.02689% monoground.................... 0.02689% monofire...................... 0.02689% monodark...................... 0.02482% monodragon.................... 0.02482% monograss..................... 0.02275% dragmag....................... 0.02275% monosteel..................... 0.02275% tricksun...................... 0.02275% monopsychic................... 0.02068% trickrain..................... 0.01448% monoice....................... 0.00827% rainstall..................... 0.00620% tricksand..................... 0.00414% Stalliness (mean: -0.303) -2.0|# |### -1.5|####### |############## -1.0|##################### |########################### -0.5|############################# |############################## 0.0|########################### |###################### +0.5|################# |########## +1.0|#### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.46%