weatherless...................66.00951% offense.......................50.25581% balance.......................31.86512% sand..........................22.23344% hyperoffense..................14.39999% rain.......................... 7.54745% sun........................... 4.22911% voltturn...................... 4.04258% semistall..................... 2.35725% sandoffense................... 1.78642% rainoffense................... 1.19373% choice........................ 1.13153% stall......................... 1.12184% monotype...................... 0.57439% trickroom..................... 0.50941% sandstall..................... 0.39337% multiweather.................. 0.35432% hail.......................... 0.33999% monowater..................... 0.28452% sunoffense.................... 0.18189% monoghost..................... 0.05305% hailoffense................... 0.05086% mononormal.................... 0.04730% monobug....................... 0.02751% tricksun...................... 0.02562% trickrain..................... 0.02517% monofighting.................. 0.02452% monosteel..................... 0.02298% monograss..................... 0.02119% tailwind...................... 0.01808% monoground.................... 0.01514% monorock...................... 0.01450% monoelectric.................. 0.01357% dragmag....................... 0.01305% monopoison.................... 0.01271% monofire...................... 0.01251% monodark...................... 0.01098% monoflying.................... 0.01028% monopsychic................... 0.00971% monofairy..................... 0.00968% rainstall..................... 0.00869% monoice....................... 0.00759% monodragon.................... 0.00750% tricksand..................... 0.00207% Stalliness (mean: -0.253) -2.0|# |## -1.5|###### |############# -1.0|#################### |########################## -0.5|########################## |############################## 0.0|############################ |###################### +0.5|################### |########## +1.0|##### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.47%