weatherless...................64.07874% offense.......................48.93216% balance.......................33.45974% sand..........................26.52152% hyperoffense..................13.38158% rain.......................... 6.51948% voltturn...................... 3.43931% semistall..................... 2.97057% sun........................... 2.92029% sandoffense................... 1.59910% stall......................... 1.25595% choice........................ 1.03996% rainoffense................... 0.69992% sandstall..................... 0.36696% trickroom..................... 0.29973% multiweather.................. 0.26176% hail.......................... 0.22282% monotype...................... 0.19707% monowater..................... 0.14853% sunoffense.................... 0.10541% trickrain..................... 0.07184% mononormal.................... 0.01430% hailoffense................... 0.01138% monograss..................... 0.01081% tricksun...................... 0.00836% monoghost..................... 0.00769% monoice....................... 0.00515% tailwind...................... 0.00361% dragmag....................... 0.00248% monofighting.................. 0.00235% monofire...................... 0.00213% monobug....................... 0.00205% monopoison.................... 0.00156% rainstall..................... 0.00130% monorock...................... 0.00124% monodark...................... 0.00051% monoelectric.................. 0.00031% monodragon.................... 0.00028% monoflying.................... 0.00011% tricksand..................... 0.00004% monoground.................... 0.00002% monosteel..................... 0.00002% monofairy..................... 0.00002% monopsychic................... 0.00000% Stalliness (mean: -0.204) -2.0|# |## -1.5|##### |########### -1.0|################## |######################## -0.5|##################### |############################## 0.0|########################## |#################### +0.5|####################### |############ +1.0|###### |## +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.49%