weatherless...................85.94062% offense.......................60.09191% balance.......................25.12169% hyperoffense..................10.98224% sand.......................... 6.30555% voltturn...................... 5.62354% rain.......................... 4.82324% choice........................ 3.12268% semistall..................... 2.70709% sun........................... 2.57100% monotype...................... 2.12924% stall......................... 1.09707% trickroom..................... 0.64903% sandoffense................... 0.62181% monoghost..................... 0.52289% hail.......................... 0.52237% monodragon.................... 0.38209% monofighting.................. 0.26275% monowater..................... 0.19994% rainoffense................... 0.19628% multiweather.................. 0.15493% monoice....................... 0.14708% monopsychic................... 0.10311% monodark...................... 0.09788% mononormal.................... 0.09003% monoelectric.................. 0.08793% sunoffense.................... 0.08008% monofairy..................... 0.07014% monobug....................... 0.06647% monorock...................... 0.06072% monofire...................... 0.06072% monosteel..................... 0.05339% tricksun...................... 0.04815% monograss..................... 0.04711% dragmag....................... 0.04030% monoflying.................... 0.03821% hailoffense................... 0.03664% monoground.................... 0.03350% sandstall..................... 0.02774% tailwind...................... 0.02460% monopoison.................... 0.01937% rainstall..................... 0.01884% trapper....................... 0.01413% tricksand..................... 0.00523% sunstall...................... 0.00262% allweather.................... 0.00209% hailstall..................... 0.00105% gravity....................... 0.00052% Stalliness (mean: -0.285) |# -1.5|### |######## -1.0|################### |############################ -0.5|############################## |########################## 0.0|##################### |############### +0.5|########### |####### +1.0|#### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%