weatherless...................86.32971% offense.......................59.55669% balance.......................26.30174% hyperoffense.................. 9.84147% voltturn...................... 7.18287% sand.......................... 5.90299% rain.......................... 5.75486% choice........................ 3.51096% semistall..................... 3.19000% sun........................... 1.85527% monotype...................... 1.22907% stall......................... 1.11011% trickroom..................... 0.70238% sandoffense................... 0.63545% monoghost..................... 0.33524% hail.......................... 0.24747% monodragon.................... 0.22396% rainoffense................... 0.14891% monofighting.................. 0.14831% monowater..................... 0.10858% multiweather.................. 0.08445% monoice....................... 0.07779% monopsychic................... 0.06370% tricksun...................... 0.06365% monodark...................... 0.05356% dragmag....................... 0.04856% sunoffense.................... 0.04250% monoelectric.................. 0.04152% sandstall..................... 0.03348% monobug....................... 0.03309% monofairy..................... 0.03267% rainstall..................... 0.02995% mononormal.................... 0.02915% monograss..................... 0.02691% monofire...................... 0.02562% hailoffense................... 0.02155% monosteel..................... 0.02039% trapper....................... 0.02035% monorock...................... 0.01936% monoground.................... 0.01740% monoflying.................... 0.01602% tailwind...................... 0.01537% monopoison.................... 0.00722% tricksand..................... 0.00403% allweather.................... 0.00191% gravity....................... 0.00084% sunstall...................... 0.00077% hailstall..................... 0.00051% Stalliness (mean: -0.252) |# -1.5|## |######## -1.0|################### |############################ -0.5|############################## |########################## 0.0|###################### |################# +0.5|############ |######## +1.0|#### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%