weatherless...................87.67891% offense.......................56.05272% balance.......................28.93856% voltturn...................... 9.98463% hyperoffense.................. 8.45575% rain.......................... 7.56777% semistall..................... 4.87205% sand.......................... 3.83235% choice........................ 3.26056% stall......................... 1.68092% sun........................... 0.83724% trickroom..................... 0.56682% monotype...................... 0.40799% sandoffense................... 0.17446% tricksun...................... 0.15462% dragmag....................... 0.10929% monoghost..................... 0.09705% hail.......................... 0.09502% rainoffense................... 0.08324% monoice....................... 0.07986% sandstall..................... 0.06089% monowater..................... 0.05738% monodragon.................... 0.05599% trapper....................... 0.05060% monofighting.................. 0.04760% monodark...................... 0.02561% sunoffense.................... 0.02516% tailwind...................... 0.01795% rainstall..................... 0.01286% monoelectric.................. 0.01190% multiweather.................. 0.00991% monograss..................... 0.00868% monobug....................... 0.00789% hailoffense................... 0.00593% mononormal.................... 0.00514% monopsychic................... 0.00358% monofire...................... 0.00351% monoground.................... 0.00252% monofairy..................... 0.00230% gravity....................... 0.00210% monoflying.................... 0.00098% monosteel..................... 0.00060% tricksand..................... 0.00055% allweather.................... 0.00046% monopoison.................... 0.00029% monorock...................... 0.00014% hailstall..................... 0.00012% sunstall...................... 0.00010% Stalliness (mean: -0.168) | -1.5|# |######## -1.0|##################### |############################# -0.5|############################## |######################## 0.0|####################### |################## +0.5|############### |########### +1.0|####### |##### +1.5|## |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%