weatherless...................67.23126% offense.......................46.10892% balance.......................30.87046% voltturn......................19.20546% sand..........................18.35164% hyperoffense..................16.50795% rain..........................14.08572% semistall..................... 4.29450% stall......................... 2.21817% sandoffense................... 1.57217% rainoffense................... 1.31861% choice........................ 0.77457% sandstall..................... 0.72148% hail.......................... 0.49094% multiweather.................. 0.45072% monotype...................... 0.39629% sun........................... 0.29546% trickroom..................... 0.17955% dragmag....................... 0.16619% monowater..................... 0.09435% hailoffense................... 0.06155% monodark...................... 0.05783% monobug....................... 0.04947% monofighting.................. 0.04103% monopsychic................... 0.03864% tailwind...................... 0.03509% monoflying.................... 0.03268% rainstall..................... 0.02413% tricksand..................... 0.02001% monoice....................... 0.01443% monoghost..................... 0.01405% mononormal.................... 0.01311% monodragon.................... 0.01143% trickrain..................... 0.01101% monosteel..................... 0.00973% monoelectric.................. 0.00961% monograss..................... 0.00898% gravity....................... 0.00893% monopoison.................... 0.00768% sunoffense.................... 0.00729% monofairy..................... 0.00525% monoground.................... 0.00386% hailstall..................... 0.00364% monofire...................... 0.00322% trapper....................... 0.00113% monorock...................... 0.00102% Stalliness (mean: -0.229) -2.0|### |##### -1.5|########## |############## -1.0|####################### |########################## -0.5|############################## |############################# 0.0|############################## |######################### +0.5|#################### |############## +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%