weatherless...................57.67397% offense.......................34.42883% balance.......................32.44067% sand..........................28.81590% voltturn......................19.06006% hyperoffense..................16.71798% rain..........................14.96097% semistall.....................10.23209% stall......................... 6.18044% sandstall..................... 1.99516% multiweather.................. 1.63759% sandoffense................... 0.89074% rainoffense................... 0.59715% choice........................ 0.43932% monotype...................... 0.21470% monodragon.................... 0.14970% hail.......................... 0.13150% rainstall..................... 0.08761% dragmag....................... 0.07073% sun........................... 0.05524% monodark...................... 0.02831% hailoffense................... 0.02043% trickroom..................... 0.01943% monopsychic................... 0.01135% monofairy..................... 0.00762% monofighting.................. 0.00619% monowater..................... 0.00443% monoice....................... 0.00322% tailwind...................... 0.00261% monosteel..................... 0.00119% monoghost..................... 0.00116% monoflying.................... 0.00086% sunoffense.................... 0.00057% gravity....................... 0.00052% tricksand..................... 0.00048% mononormal.................... 0.00045% monobug....................... 0.00035% monofire...................... 0.00015% monoelectric.................. 0.00011% hailstall..................... 0.00008% trickrain..................... 0.00005% monoground.................... 0.00003% monograss..................... 0.00002% monopoison.................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.015) -2.0|### |######### -1.5|############# |################# -1.0|############################## |############################## -0.5|########################## |################### 0.0|############################# |############################## +0.5|############################# |################### +1.0|############### |############ +1.5|############ |### +2.0|### |# +2.5|######### |# more negative = more offensive, more positive = more stall one # = 0.32%