weatherless...................65.12784% balance.......................58.13991% offense.......................38.82851% sun...........................18.40478% sand.......................... 9.01569% trickroom..................... 8.28012% rain.......................... 6.38810% tricksun...................... 4.95289% hail.......................... 2.17260% semistall..................... 1.96689% tailwind...................... 1.50276% multiweather.................. 1.10846% hyperoffense.................. 0.76799% tricksand..................... 0.65370% stall......................... 0.29669% monotype...................... 0.19377% voltturn...................... 0.15763% sandoffense................... 0.06550% sandstall..................... 0.06246% monoghost..................... 0.05827% monoice....................... 0.05211% rainoffense................... 0.05074% sunstall...................... 0.04462% sunoffense.................... 0.03125% gravity....................... 0.01962% trickhail..................... 0.01820% dragmag....................... 0.01817% monopoison.................... 0.01776% hailoffense................... 0.01641% monopsychic................... 0.01273% monodragon.................... 0.01239% monoelectric.................. 0.01056% monobug....................... 0.00836% monofairy..................... 0.00576% monowater..................... 0.00573% monosteel..................... 0.00462% trickrain..................... 0.00259% monoground.................... 0.00200% monofire...................... 0.00161% monorock...................... 0.00136% hailstall..................... 0.00048% mononormal.................... 0.00044% rainstall..................... 0.00010% monoflying.................... 0.00004% monograss..................... 0.00003% allweather.................... 0.00001% monodark...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: 0.101) |# -1.0|# |###### -0.5|########## |######################## 0.0|########################## |############################## +0.5|######################## |######### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.73%