sand..........................59.77025% weatherless...................39.63399% offense.......................32.11190% balance.......................25.42891% semistall.....................16.97232% hyperoffense..................13.03654% stall.........................12.45032% sandoffense................... 6.62908% sandstall..................... 3.67508% dragmag....................... 2.27506% batonpass..................... 1.17067% choice........................ 0.44654% sun........................... 0.38317% sunstall...................... 0.37447% rain.......................... 0.24870% rainoffense................... 0.13475% trapper....................... 0.07068% multiweather.................. 0.03611% monotype...................... 0.01445% monowater..................... 0.00986% sunoffense.................... 0.00437% monoflying.................... 0.00153% monorock...................... 0.00132% monosteel..................... 0.00087% mononormal.................... 0.00062% monoghost..................... 0.00013% monopsychic................... 0.00009% monofire...................... 0.00001% monograss..................... 0.00001% monobug....................... 0.00000% voltturn...................... 0.00000% monoice....................... 0.00000% hail.......................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.344) | -1.5|# |################ -1.0|###################### |############# -0.5|############## |############################## 0.0|################## |############ +0.5|########## |####################### +1.0|################# |#################### +1.5|################## |########### +2.0|### |######## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%