weatherless...................55.29097% offense.......................42.93345% sand..........................39.12375% hyperoffense..................28.42474% balance.......................20.32243% sandoffense...................11.54941% semistall..................... 4.25034% stall......................... 4.06904% rain.......................... 3.09182% hail.......................... 2.43980% sandstall..................... 2.31378% voltturn...................... 1.99672% choice........................ 1.63981% monotype...................... 1.56095% rainoffense................... 1.38697% dragmag....................... 1.22762% trickroom..................... 0.59186% monoice....................... 0.53332% sun........................... 0.47885% multiweather.................. 0.40812% hailstall..................... 0.26666% monofighting.................. 0.22683% monowater..................... 0.19431% gravity....................... 0.13984% hailoffense................... 0.13333% monobug....................... 0.11870% sunoffense.................... 0.09512% monorock...................... 0.08293% monosteel..................... 0.06829% monoelectric.................. 0.05691% monofire...................... 0.05041% tricksand..................... 0.04878% monograss..................... 0.04715% monopoison.................... 0.04634% monoflying.................... 0.04228% monoghost..................... 0.03821% monoground.................... 0.03740% monopsychic................... 0.03496% mononormal.................... 0.03333% monodark...................... 0.02358% tailwind...................... 0.01789% monofairy..................... 0.01626% trickrain..................... 0.00569% monodragon.................... 0.00488% allweather.................... 0.00406% rainstall..................... 0.00163% trapper....................... 0.00081% Stalliness (mean: -0.402) -2.0|### |########## -1.5|################ |######################### -1.0|########################### |############################## -0.5|######################## |####################### 0.0|#################### |############### +0.5|########## |########## +1.0|###### |##### +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%