weatherless...................50.93278% sand..........................45.06219% offense.......................40.12307% hyperoffense..................32.32997% balance.......................18.69331% sandoffense...................14.68895% stall......................... 4.68120% semistall..................... 4.17246% sandstall..................... 2.56167% voltturn...................... 2.43881% hail.......................... 2.18997% rain.......................... 1.97180% choice........................ 1.92375% dragmag....................... 1.45911% rainoffense................... 1.21164% monotype...................... 0.70570% trickroom..................... 0.62471% multiweather.................. 0.38143% hailstall..................... 0.26841% sun........................... 0.22860% gravity....................... 0.21757% hailoffense................... 0.17275% monofighting.................. 0.15916% monowater..................... 0.14970% monobug....................... 0.10158% monoice....................... 0.08601% monorock...................... 0.05032% tricksand..................... 0.04924% sunoffense.................... 0.04846% monofire...................... 0.02954% monosteel..................... 0.02888% monograss..................... 0.02617% monoground.................... 0.02516% monoghost..................... 0.01291% monoflying.................... 0.01235% monopsychic................... 0.01227% monopoison.................... 0.01069% mononormal.................... 0.01050% trickrain..................... 0.00637% monoelectric.................. 0.00602% tailwind...................... 0.00471% monodark...................... 0.00449% monofairy..................... 0.00262% monodragon.................... 0.00159% allweather.................... 0.00112% trapper....................... 0.00023% rainstall..................... 0.00000% Stalliness (mean: -0.449) -2.0|#### |############ -1.5|################### |########################### -1.0|############################# |############################## -0.5|##################### |#################### 0.0|################## |############# +0.5|######### |######### +1.0|###### |#### +1.5|### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%