sand..........................51.06965% weatherless...................45.06242% hyperoffense..................37.44064% offense.......................35.90490% sandoffense...................18.85507% balance.......................16.75717% stall......................... 5.47026% semistall..................... 4.42702% voltturn...................... 4.19249% sandstall..................... 2.81048% hail.......................... 2.02904% rain.......................... 1.76485% rainoffense................... 1.41910% dragmag....................... 1.39500% choice........................ 1.39215% trickroom..................... 0.75511% monotype...................... 0.60607% gravity....................... 0.54845% hailoffense................... 0.40735% monowater..................... 0.31208% sun........................... 0.23755% hailstall..................... 0.17901% multiweather.................. 0.16344% monofighting.................. 0.07692% monobug....................... 0.06133% tricksand..................... 0.05533% monoice....................... 0.05311% monograss..................... 0.04285% sunoffense.................... 0.02699% monoflying.................... 0.02347% monorock...................... 0.01169% monoground.................... 0.00944% monopoison.................... 0.00800% monosteel..................... 0.00559% trickrain..................... 0.00370% monoelectric.................. 0.00074% monofire...................... 0.00036% monopsychic................... 0.00032% monofairy..................... 0.00017% mononormal.................... 0.00005% tailwind...................... 0.00002% monoghost..................... 0.00002% allweather.................... 0.00002% monodark...................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.490) -2.0|### |################# -1.5|#################### |########################### -1.0|########################## |############################## -0.5|################ |############# 0.0|############## |######### +0.5|######## |######## +1.0|####### |##### +1.5|### |#### +2.0|#### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%