sand..........................54.37816% weatherless...................41.78980% hyperoffense..................37.68729% offense.......................35.64602% sandoffense...................18.40428% balance.......................13.89149% stall......................... 8.05093% voltturn...................... 6.76240% semistall..................... 4.72428% sandstall..................... 3.20229% choice........................ 2.89917% hail.......................... 2.03440% rain.......................... 1.83147% rainoffense................... 1.46920% dragmag....................... 1.37242% hailoffense................... 0.89465% monotype...................... 0.65711% trickroom..................... 0.61962% monowater..................... 0.46356% gravity....................... 0.42248% hailstall..................... 0.18614% multiweather.................. 0.17230% sun........................... 0.13848% monoice....................... 0.07766% sunoffense.................... 0.07402% tricksand..................... 0.05566% monoground.................... 0.02565% monoflying.................... 0.02381% monograss..................... 0.02071% monobug....................... 0.01860% monorock...................... 0.01238% monofighting.................. 0.00936% monopoison.................... 0.00484% trickrain..................... 0.00347% monosteel..................... 0.00037% monoelectric.................. 0.00013% monopsychic................... 0.00003% monofairy..................... 0.00002% monoghost..................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.438) -2.0|## |############# -1.5|############### |###################### -1.0|#################### |############################## -0.5|######### |######### 0.0|########### |##### +0.5|### |######### +1.0|#### |#### +1.5|### |### +2.0|##### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.58%