weatherless...................52.53280% balance.......................35.00745% offense.......................34.80518% sand..........................24.37409% hyperoffense..................18.95427% rain..........................18.38975% semistall..................... 7.97174% voltturn...................... 4.51819% sun........................... 3.70713% stall......................... 3.26135% dragmag....................... 2.85180% choice........................ 2.57205% hail.......................... 1.81130% monotype...................... 1.77910% sandstall..................... 1.12905% trickroom..................... 1.06766% rainstall..................... 0.85534% sandoffense................... 0.80100% rainoffense................... 0.69735% multiweather.................. 0.62188% hailoffense................... 0.32905% sunoffense.................... 0.29383% sunstall...................... 0.23547% monowater..................... 0.23446% monorock...................... 0.18817% mononormal.................... 0.16000% monopsychic................... 0.15396% monobug....................... 0.15094% monofighting.................. 0.14893% monosteel..................... 0.13283% tricksand..................... 0.12277% monodragon.................... 0.11673% monoice....................... 0.11472% tailwind...................... 0.09862% monograss..................... 0.09157% hailstall..................... 0.09057% monodark...................... 0.07547% monoground.................... 0.06340% trickrain..................... 0.06239% monoghost..................... 0.05937% gravity....................... 0.05736% allweather.................... 0.05736% monofire...................... 0.05535% monoflying.................... 0.04428% monoelectric.................. 0.04025% monopoison.................... 0.03924% tricksun...................... 0.03019% batonpass..................... 0.02516% monofairy..................... 0.01006% trickhail..................... 0.00302% Stalliness (mean: -0.113) -2.0|###### |######### -1.5|################ |################## -1.0|####################### |######################## -0.5|########################### |########################### 0.0|############################## |############################# +0.5|########################## |############################# +1.0|################ |############ +1.5|###### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.32%