weatherless...................45.89005% balance.......................35.47754% offense.......................31.85044% sand..........................27.83355% rain..........................21.69320% hyperoffense..................21.00520% semistall..................... 8.32408% voltturn...................... 5.24702% dragmag....................... 3.58183% sun........................... 3.50161% stall......................... 3.34274% choice........................ 2.96261% hail.......................... 2.01261% sandstall..................... 1.25503% trickroom..................... 1.14444% rainstall..................... 0.95930% rainoffense................... 0.84825% sandoffense................... 0.80640% monotype...................... 0.73667% multiweather.................. 0.69747% hailoffense................... 0.45231% sunstall...................... 0.32162% sunoffense.................... 0.20468% monofighting.................. 0.15042% monowater..................... 0.11251% monodragon.................... 0.10434% tricksand..................... 0.08336% allweather.................... 0.07250% hailstall..................... 0.06898% tailwind...................... 0.06283% monopsychic................... 0.05200% monosteel..................... 0.04533% gravity....................... 0.04381% monorock...................... 0.03979% tricksun...................... 0.03839% monoice....................... 0.03448% mononormal.................... 0.03369% trickrain..................... 0.03301% monodark...................... 0.03230% batonpass..................... 0.02985% monobug....................... 0.02766% monoground.................... 0.02711% monofire...................... 0.02512% monograss..................... 0.02339% monopoison.................... 0.01885% monoghost..................... 0.01698% monoflying.................... 0.01256% monoelectric.................. 0.00636% trickhail..................... 0.00365% monofairy..................... 0.00237% Stalliness (mean: -0.126) -2.0|######## |########### -1.5|################## |################## -1.0|###################### |##################### -0.5|###################### |####################### 0.0|############################ |########################### +0.5|######################### |############################## +1.0|################# |############ +1.5|###### |### +2.0|### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.34%