sand..........................40.96985% balance.......................34.81554% weatherless...................29.49498% offense.......................28.15175% rain..........................25.73024% hyperoffense..................21.67780% semistall.....................10.49373% voltturn...................... 5.85803% stall......................... 4.86119% dragmag....................... 3.37414% choice........................ 3.28598% sandstall..................... 2.60465% sun........................... 2.16451% hail.......................... 2.12846% rainoffense................... 1.89544% sandoffense................... 1.51765% trickroom..................... 1.23633% hailoffense................... 0.76573% monotype...................... 0.70178% sunstall...................... 0.51497% multiweather.................. 0.48800% rainstall..................... 0.41028% monowater..................... 0.35628% monofighting.................. 0.21544% hailstall..................... 0.12567% monodragon.................... 0.12468% tailwind...................... 0.06708% trickrain..................... 0.04766% sunoffense.................... 0.03172% batonpass..................... 0.02987% tricksand..................... 0.01702% gravity....................... 0.00301% monodark...................... 0.00184% monopsychic................... 0.00175% monosteel..................... 0.00112% tricksun...................... 0.00093% monoice....................... 0.00025% monoflying.................... 0.00011% monoground.................... 0.00010% monofire...................... 0.00006% mononormal.................... 0.00005% monopoison.................... 0.00005% monoghost..................... 0.00004% monorock...................... 0.00004% monobug....................... 0.00002% allweather.................... 0.00001% monoelectric.................. 0.00000% trickhail..................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.075) -2.0|############ |############ -1.5|###################### |########### -1.0|###################### |############### -0.5|################ |###################### 0.0|########################## |########################## +0.5|####################### |############################## +1.0|##################### |############## +1.5|#### |### +2.0|## |## +2.5|##### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.34%