weatherless...................67.87118% offense.......................51.75386% balance.......................35.93892% sun...........................14.62050% sand.......................... 9.05655% rain.......................... 7.99819% hyperoffense.................. 6.78863% semistall..................... 4.91382% trickroom..................... 3.68914% monotype...................... 2.58542% hail.......................... 2.46447% multiweather.................. 1.92017% tailwind...................... 1.63290% tricksand..................... 1.07348% dragmag....................... 0.99788% voltturn...................... 0.98276% monowater..................... 0.69549% sunoffense.................... 0.69549% stall......................... 0.60478% sandoffense................... 0.51406% trickhail..................... 0.48382% hailoffense................... 0.45358% choice........................ 0.30239% monograss..................... 0.27215% batonpass..................... 0.27215% monofighting.................. 0.24191% monoghost..................... 0.22679% rainoffense................... 0.21167% hailstall..................... 0.21167% mononormal.................... 0.21167% monopsychic................... 0.18143% monoice....................... 0.13607% monodark...................... 0.13607% monofire...................... 0.13607% monoground.................... 0.12096% tricksun...................... 0.10584% monoelectric.................. 0.10584% trapper....................... 0.07560% monopoison.................... 0.04536% sandstall..................... 0.04536% trickrain..................... 0.03024% monofairy..................... 0.03024% monobug....................... 0.01512% monorock...................... 0.01512% monoflying.................... 0.01512% Stalliness (mean: -0.094) |# -1.5|# |##### -1.0|########### |###################### -0.5|############################ |########################## 0.0|############################## |######################### +0.5|################ |############ +1.0|##### |####### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.52%