weatherless...................66.71526% offense.......................49.31384% balance.......................37.68823% sun...........................15.50848% sand.......................... 8.92135% rain.......................... 8.72749% semistall..................... 6.30233% hyperoffense.................. 6.25178% trickroom..................... 4.31849% monotype...................... 2.40544% hail.......................... 2.21843% multiweather.................. 2.00143% tailwind...................... 1.82003% tricksand..................... 1.45692% dragmag....................... 1.09093% voltturn...................... 0.99812% monowater..................... 0.92230% sunoffense.................... 0.75223% trickhail..................... 0.72078% stall......................... 0.44382% sandoffense................... 0.42701% hailoffense................... 0.42308% monofighting.................. 0.23740% mononormal.................... 0.23736% monoghost..................... 0.22890% rainoffense................... 0.17380% monograss..................... 0.16496% monopsychic................... 0.16426% monodark...................... 0.14146% tricksun...................... 0.14064% hailstall..................... 0.12092% monoelectric.................. 0.08046% batonpass..................... 0.07798% sandstall..................... 0.07193% trapper....................... 0.06665% monoice....................... 0.06443% monofire...................... 0.05338% monoground.................... 0.04154% monofairy..................... 0.03430% trickrain..................... 0.02914% choice........................ 0.02730% monopoison.................... 0.01668% monorock...................... 0.00932% monoflying.................... 0.00624% monobug....................... 0.00243% Stalliness (mean: -0.058) |# -1.5|# |##### -1.0|########## |####################### -0.5|########################### |########################## 0.0|############################## |############################# +0.5|################# |############## +1.0|##### |########### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.50%