weatherless...................75.66187% balance.......................38.45603% offense.......................35.23395% sand..........................17.78326% hyperoffense..................14.35757% semistall..................... 6.81475% sun........................... 6.01225% voltturn...................... 5.78748% stall......................... 5.13770% rain.......................... 2.03672% multiweather.................. 1.90216% monotype...................... 1.04306% sandstall..................... 1.01300% sandoffense................... 0.82458% trickroom..................... 0.75127% sunoffense.................... 0.74982% dragmag....................... 0.65520% hail.......................... 0.41343% monobug....................... 0.22008% hailstall..................... 0.18367% monowater..................... 0.17394% choice........................ 0.16405% rainoffense................... 0.14204% monofire...................... 0.12703% monosteel..................... 0.08339% monopsychic................... 0.07739% tricksand..................... 0.07697% monodark...................... 0.06539% tailwind...................... 0.05114% mononormal.................... 0.04998% monoflying.................... 0.04621% monoground.................... 0.04102% monofairy..................... 0.03588% monofighting.................. 0.03154% sunstall...................... 0.02959% monoghost..................... 0.02867% monorock...................... 0.02726% monograss..................... 0.02169% monodragon.................... 0.02101% monopoison.................... 0.01826% hailoffense................... 0.01653% trickhail..................... 0.01635% rainstall..................... 0.01345% monoice....................... 0.01305% trapper....................... 0.01211% monoelectric.................. 0.01206% gravity....................... 0.00289% allweather.................... 0.00048% Stalliness (mean: 0.002) -2.0|## |####### -1.5|######## |########### -1.0|################ |################ -0.5|################### |######################### 0.0|############################## |############################# +0.5|########################## |################### +1.0|########## |####### +1.5|##### |#### +2.0|#### |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%