weatherless...................74.54794% balance.......................41.83005% offense.......................28.84995% sand..........................20.70215% hyperoffense..................15.87946% semistall..................... 6.73720% stall......................... 6.70333% sun........................... 6.14056% voltturn...................... 5.94398% multiweather.................. 2.75610% sandstall..................... 1.96127% rain.......................... 1.22333% trickroom..................... 1.02265% dragmag....................... 0.78731% sandoffense................... 0.78355% sunoffense.................... 0.64706% monotype...................... 0.57555% monowater..................... 0.28222% hail.......................... 0.14260% choice........................ 0.13590% hailstall..................... 0.10177% monobug....................... 0.08840% monosteel..................... 0.05506% monodark...................... 0.03796% rainoffense................... 0.03346% monofire...................... 0.02981% monopsychic................... 0.02774% tailwind...................... 0.01733% tricksand..................... 0.01725% monoflying.................... 0.01106% mononormal.................... 0.01087% gravity....................... 0.00809% monoground.................... 0.00598% monoghost..................... 0.00565% monograss..................... 0.00497% monodragon.................... 0.00473% monoice....................... 0.00437% sunstall...................... 0.00435% monoelectric.................. 0.00377% monofairy..................... 0.00363% trapper....................... 0.00273% trickhail..................... 0.00179% monopoison.................... 0.00156% monofighting.................. 0.00067% monorock...................... 0.00038% rainstall..................... 0.00028% hailoffense................... 0.00015% allweather.................... 0.00000% Stalliness (mean: 0.050) -2.0|## |######## -1.5|######### |########### -1.0|################# |############ -0.5|############ |######################## 0.0|############################# |############################## +0.5|########################### |####################### +1.0|########## |####### +1.5|#### |####### +2.0|#### |## +2.5|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%