weatherless...................97.34754% balance.......................36.10815% offense.......................32.11262% semistall.....................23.81734% voltturn......................21.40761% hyperoffense.................. 7.31614% rain.......................... 1.49920% hail.......................... 1.15323% trickroom..................... 0.99309% stall......................... 0.64574% tailwind...................... 0.62648% trickhail..................... 0.14318% gravity....................... 0.03165% dragmag....................... 0.00970% choice........................ 0.00444% hailoffense................... 0.00311% rainoffense................... 0.00010% sand.......................... 0.00003% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% sun........................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.261) -2.0| | -1.5|## |###### -1.0|######## |###### -0.5|########## |########### 0.0|################# |################### +0.5|############### |#### +1.0|########### |############################## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.71%