weatherless...................60.79701% offense.......................48.61672% balance.......................39.41884% sun...........................13.18062% rain..........................12.12691% sand..........................10.25623% hyperoffense.................. 7.78907% hail.......................... 6.36634% trickroom..................... 5.01091% monotype...................... 4.44924% tailwind...................... 3.63227% voltturn...................... 3.37000% semistall..................... 3.29806% multiweather.................. 2.67140% monowater..................... 1.20457% sandoffense................... 1.12798% tricksand..................... 0.92141% stall......................... 0.87732% sunoffense.................... 0.80305% trickhail..................... 0.79840% monofire...................... 0.76591% rainoffense................... 0.59416% choice........................ 0.59416% batonpass..................... 0.56167% monopsychic................... 0.48740% tricksun...................... 0.46651% monoelectric.................. 0.41777% monoice....................... 0.28315% monograss..................... 0.27387% dragmag....................... 0.25066% monofairy..................... 0.22281% rainstall..................... 0.18568% hailoffense................... 0.16711% monobug....................... 0.16014% trickrain..................... 0.12301% mononormal.................... 0.12069% monoghost..................... 0.11141% sandstall..................... 0.10676% monorock...................... 0.10676% monoground.................... 0.07659% gravity....................... 0.06267% monodragon.................... 0.06034% monodark...................... 0.05338% monofighting.................. 0.03481% monopoison.................... 0.03249% monoflying.................... 0.03249% sunstall...................... 0.02785% monosteel..................... 0.02321% hailstall..................... 0.02321% trapper....................... 0.01625% Stalliness (mean: -0.105) |# -1.5|## |####### -1.0|########### |################# -0.5|########################### |############################# 0.0|############################## |########################## +0.5|#################### |########### +1.0|##### |#### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%