weatherless...................78.83973% offense.......................43.56471% balance.......................29.15694% voltturn......................15.12141% hyperoffense..................12.35101% stall......................... 9.24873% sand.......................... 8.48461% rain.......................... 6.69001% sun........................... 5.83306% semistall..................... 5.67862% trickroom..................... 2.57092% hail.......................... 1.25908% multiweather.................. 1.09345% monotype...................... 0.99235% sandoffense................... 0.48779% sandstall..................... 0.48454% dragmag....................... 0.32096% sunoffense.................... 0.25411% monofire...................... 0.24330% choice........................ 0.21319% tailwind...................... 0.19158% sunstall...................... 0.16362% hailoffense................... 0.16223% monowater..................... 0.14933% mononormal.................... 0.10204% rainoffense................... 0.10022% monopsychic................... 0.09963% tricksun...................... 0.08576% monoice....................... 0.08478% hailstall..................... 0.06047% monofighting.................. 0.04818% monofairy..................... 0.04121% monopoison.................... 0.04051% monobug....................... 0.03664% monoflying.................... 0.03620% monoelectric.................. 0.03542% gravity....................... 0.03183% monodragon.................... 0.02150% rainstall..................... 0.02128% monosteel..................... 0.01994% trickhail..................... 0.01532% monodark...................... 0.01128% monoground.................... 0.01092% tricksand..................... 0.01054% trapper....................... 0.00575% monorock...................... 0.00501% trickrain..................... 0.00493% monoghost..................... 0.00382% monograss..................... 0.00318% allweather.................... 0.00004% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.055) |######### -1.0|################ |############################## 0.0|########################### |################## +1.0|######### |##### +2.0|#### |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.80%